macdobhran: Whoop Ass (Zombieland Rule #18)
how useful is this cultural icon against a swarm of newly risen flesh-eaters? In truth, not very. Unlike our fictional heroes, the average person may have difficulty hitting anything, let alone something as small and mobile as a zombie's head. Studies have shown that of all wasted ballistic wounds--e.g., those that struck a zombie in a non-lethal way--73 percent came from some type of handgun. Where handguns do come in handy is in extreme circumstances. If you are grabbed by a zombie, a pistol can be a life-saver. Pressing its muzzle against the undead temple and squeezing the trigger takes no skill and ensures a positive kill. For these reasons, a pistol should always be carried when confronting ghouls, but as a backup only.
macdobhran: Whoop Ass (Zombieland Rule #15)
This term applies to any jar of flammable liquid with a primitive fuse. It is a cheap, effective way to kill multiple zombies at once. If the situation permits--e.g., fleeing an advancing horde, clearing a fireproof structure, or destroying a flammable structure with multiple zombies trapped in it--by all means, bombard the ghouls in question until nothing is left but ash.
macdobhran: Whoop Ass (Zombieland Rule #12)
Smaller, one-handed crossbows can serve as a complement to your primary weapon. Carrying one means that a compact, silent weapon will always be on hand if needed. In comparison to the larger crossbow, hand bows have inferior accuracy, power, and range. using one means getting closer to the target. This increases not only the danger but the risk of detection, which, in turn, negates the need for a silent weapon. Use the hand bow carefully, and sparingly.

On the Run

Feb. 23rd, 2011 10:34 am
macdobhran: Whoop Ass (Zombieland Rule #12)
During the course of an outbreak, you may find it necessary to flee the area. Your fortress may be overrun. you may run out of supplies. Too often, people who have been holed up in fortified dwellings are seduced by the distractions of their initial freedom. Most of these people never make it to safety. do not become one of these unnecessary statistics. Your mission is to escape--nothing more, nothing less. Do not look for abandoned valuables. Do not hunt the occasional zombie. Do not investigate any strange noises or lights in the distance. Just get out. Every side trip, every pause in the journey, increases the odds of being found and devoured.
macdobhran: Whoop Ass (Zombieland Rule #8)
the 1965 "Lawson Film", as it is now commonly called, is an 8mm home movie of five people attempting to escape the infestation of Lawson, Montana. Its shaky, soundless footage shows the group racing to a school bus, starting the engine, and attempting to drive out of town. After only two blocks, they accidentally rammed several wrecked cars, backed up into a building, and cracked the rear axle. Two members of the group smashed the windshield and tried to make it out on foot. The camera operator filmed one of them being grabbed and mauled by six zombies. The other ran for her life, disappearing around a corner. Little is known of what happened to the survivors. The bus was eventually found with its door caved in. Dried blood covered the inside.
macdobhran: Whoop Ass (Zombieland Rule #4)
A zombie--bloated, waterlogged, with skin completely dissolved--washed ashore on the coast of the island. The zombie began to pursue its onlookers. The crowd continued to retreat from the approaching ghoul. The police fired two rounds into its chest, producing no effect. A six-year-old boy, not realizing the danger, ran up to the zombie and began to poke it with a stick. The zombie grabbed the child and tried to raise it to its mouth. Two officers rushed forward and attempted to wrestle the child from the zombie's grip. At that moment, Jeremiah Dewitt stepped out of the crowd and fired a round through the zombie's head. Amazingly, no human was infected by the ghoul.
macdobhran: Whoop Ass (Zombieland Rule #3)
Voodoo zombies exhibit thought. When a real zombie encounters you it will immediately home in like a smart bomb. A voodoo zombie will take a moment to try to figure out who or what you are. Maybe it will come toward you, maybe it will recoil, maybe it will continue its observation as its damaged brain attempts to analyze the information given it. What a voodoo zombie not do is raise its arms, drop its jaw, unleash a hellish moan, and stumble directly toward you.
macdobhran: Whoop Ass (Zombieland Rule #2)
Little is known about the altered taste buds of the walking dead. Zombies do have the ability to tell human flesh apart from that of animals, and they prefer the former. Ghouls also have a remarkable ability to reject carrion in favor of freshly killed meat. A human body that has been dead longer than twelve to eighteen hours will be rejected as food. The same goes for cadavers that have been embalmed or otherwise preserved. As to exactly why human flesh is preferable, science has yet to find an answer to this confounding, frustrating, terrifying question.
macdobhran: Whoop Ass (Zombieland Rule #1)
Army, Marine, or even Air Force bases should be your top priority when searching for a fortress. Many are located in sparsely populated and therefore less infested areas. they have elaborate security fences around their perimeters. Some have secondary, even tertiary defensive positions. Most are equipped with fully stocked, fully functional fallout shelters, some with the capabilities of a small city. Because they have multiple means of communication, they will be the last of all global facilities to lose contact with one another. What is the most important is no the physical fortifications but the people within them. Well-trained, well-armed, well-disciplined people are always the best defense.
macdobhran: Whoop Ass (Zombieland Rule #2)
In the early stages of an outbreak, people tend to capture, not kill, zombies they have known in mortal life. When the captors have either fled or been devoured, restrained zombies may remain for years, able to repeat the cycle if released. After an area has been swept for ghouls, sweep it again. Then, sweep it again.

Zombies could be anywhere--in sewers, attics, basements, cars, air ducts, crawl spaces, even inside walls or under mounds of debris. Pay particular attention to bodies of water. Zombies wandering at the bottom of lakes, rivers, even reservoirs have been known to surface well after an area has been declared safe.
macdobhran: Whoop Ass (Zombieland Rule #15)
At close range against human attackers, this weapon reigns supreme. Against the living dead, this is not entirely true. A good twelve-gauge shotgun can literally blow a zombie's head off. however, the longer the range, the greater the pellet dispersal pattern, and the lesser chance of skull penetration. The scattering shot acts as a solid wall, whereas a rifle bullet might pass clean through or miss the target altogether. If you are cornered, or on the run, and need time to escape, a good shotgun blast can send several zombies sprawling. The downside of a shotgun is that the large, twelve-gauge shells are bulky and therefore burdensome when traveling and leave less room for other equipment. This must be considered if a long journey is required.
macdobhran: Whoop Ass (Zombieland: Nut up or shut up!)
Theses civilian tanks are rare, to say the least. Unless you work for a private security company or have a vast personal fortune, it is unlikely you will have access to one. Despite their poor mileage and lack of all-terrain capability, armored cars present a number of advantages for people on the run. Their massive armor gives the driver virtual invulnerability. Even in a breakdown, those inside could survive as long as their provisions held out. A zombie horde of any size and strength would be incapable of penetrating the reinforced steel.
macdobhran: Whoop Ass (Zombieland Rule #1)
A British dig in 1892 unearthed a nondescript tomb. The body was found outside the open crypt, curled up in a corner and only partially decomposed. Thousands of scratch marks adorned every surface inside of the tomb, as if the corpse had tried to claw its way out. Forensic experts have revealed that the scratches were made over a period of several years! The body itself had several bite marks on the right radius. The teeth match those of a human. A full autopsy revealed that the dried, partially decomposed brain not only matched those infected by Solanum (the frontal lobe was completely melted away) but also contained trace elements of the virus itself.
macdobhran: Whoop Ass (Zombieland Rule #4)
These small, multipoint devices were used in feudal Japan to pierce a human skull. In appearance they resemble a steel, two-dimensional replica of a shining star, hence their nickname, "throwing stars." In expert hands, they could easily bring down a zombie. However, as with many weapons discussed, the throwing star requires great expertise. Unless you are on of the few masters of this art (only a handful can still claim this title), refrain from such an exotic method.
macdobhran: Whoop Ass (Zombieland Rule #12)
Although each zombie attack is different, given the number, terrain, reaction of the general populace, etc., its level of intensity can be measured in four distinct classes.

Class 2

Urban or densely populated rural areas are included in this level of outbreak. Total zombies will range between twenty and one hundred. Total human casualties may reach as high as several hundred. The duration of a Class 2 attack may last no longer than a Class 1 outbreak. Bands of civilians will be replaced by local, state, even federal law enforcement. Look for an additional, if low-level, military response, the National Guard in the United States or its equivalent abroad. Class 2 outbreaks almost always attract the press.
macdobhran: Whoop Ass (Zombieland Rule #15)
Although they have enough food to sustain your group for years, supermarkets are also dangerous. Their huge glass doors, even when locked and gated, provide little protection. The exterior of a supermarket is a giant display window, meant to show the fresh, delicious food within. With humans on the inside and zombies on the outside, that is exactly what it will do. The smaller, family-owned markets of the inner city can serve quite well as temporary havens. To protect against theft and riot, all have strong steel gates, some even solid roll-down shutters. If you find yourself in on, remember to eat perishables first.
macdobhran: Whoop Ass (Zombieland Rule #18)
Despite their appearance, not all SUVs are equipped for all-terrain driving. Many were produced for a consumer who never even contemplated taking his SUV beyond his own neighborhood. But what about safety? Shouldn't the sheer mass of such large vehicles offer more protection? The answer is, again, no. Repeated consumer studies have shown that many SUVs possess safety standards well below that of many mid-sized sedans. That said, some of these vehicles are truly what they appear to be: rugged, dependable workhorses that can handle unforgiving conditions. Research your options carefully so you can tell these genuine models from the gas-guzzling, aesthetically engineered, irresponsibly marketed vanity pieces.
macdobhran: Whoop Ass (Zombieland Rule #18)
If zombies are the creation of a virus and not black magic, then how does this explain the so-called "voodoo zombie," a person who has died, been raised from his grave, and is doomed to spend eternity as a slave of the living? "Zombie powder," the tool used by the houngan for zombification, contains a very powerful neurotoxin (the exact ingredients are a closely guarded secret). The toxin temporarily paralyzes the human nervous system, creating a state of extreme hibernation. many who are buried alive quickly use up the air inside their coffins. Those that are recovered (if they are lucky) almost always suffer brain damage from lack of oxygen. These poor souls shamble about and are often mistaken for the living dead.
macdobhran: Whoop Ass (Zombieland Rule #2)
Transference


Solanum in 100 percent communicable and 100 percent fatal. Fortunately for the human race, the virus is neither waterborne nor airborne. Humans have never been known to contract the virus from elements in nature. Infection can occur only through direct fluidic contact. A zombie bite, although by far the most recognizable means of transference, is by no means the only one. Humans have been infected by brushing their open wounds against those of a zombie or by being splattered by its remains after an explosion. Ingestion of infected flesh (provided the person has no open mouth sores), however, results in permanent death rather than infection. Infected flesh has proven to be highly toxic.
macdobhran: Whoop Ass (Zombieland Rule #21)
Begin stockpiling the second story. Most households have at least 50 percent of the items you'll need. Do a quick inventory to see what you have. Don't take everything, just the bare essentials: one or two weapons, some food, a flashlight, and a battery-powered radio. And since most families keep their medical chests upstairs, you won't need anything more. Remember: Time could be short, so don't spend it all gathering supplies when the most important job is still ahead.
Page generated Jul. 22nd, 2017 04:35 am
Powered by Dreamwidth Studios